Elvarg
12-12-2006, 11:55 PM
I am looking to identify a space game.
Name: Don't know, that's what I need to find out. If you actually HAVE the game thats great, but I'm sure that I'll be able to get it if I remember the name.
Genre: A very interesting concept, an alternation between an adventure game and a top-down real-time space combat game. As you advance through through the plot, you alternate between two game styles:
- A standard point-and-click adventure game, played usually inside a spaceship. Several of these pop up as you advance through the plot, and you must beat each scenario to move forward. At this stage, the graphics of the environment are (if I remember correctly) 3D renders, HOWEVER, in appearing cutscenes when you talk to people, those people are drawn 2D pictures with a very "cartoonish" theme.
- A top-down real-time space combat. I don't call it strategy because there isn't any "strategy", but it does have the elements of RTS games. In those strages, you control your ship in a top-down fashion, and fight other ships. The graphics, while appearing in a 2D top-down perspective, do seem like 3D renders. If I'm not mistaken, at this stage you had a bit more freedom to do stuff (like switch fighting maps at will), but eventually you had a grand objective to complete, and once done, you'd go on with the plot, possibly entering another point-and-click adventure segment.
Year: I'd say late 90's or early 2000's. I THINK it used 640x480 res (could be wrong though), and it certainly used 256+ colors and some fairly advanced animations not typical of older games.
License: I'm pretty sure it was freeware. I think I downloaded the game from the company site, not a warez site or p2p client. Some parts of it (like the simplistic toonish animations of cutscene characters) makes me believe its not a big-company game but made by amateur enthusiasts.
OH, and a very good lead for those willing to help: The fuel used by ships of the game was called either Derilium or Delirium, don't remember the spelling, but it's one of those.
Thanks in advance.
Name: Don't know, that's what I need to find out. If you actually HAVE the game thats great, but I'm sure that I'll be able to get it if I remember the name.
Genre: A very interesting concept, an alternation between an adventure game and a top-down real-time space combat game. As you advance through through the plot, you alternate between two game styles:
- A standard point-and-click adventure game, played usually inside a spaceship. Several of these pop up as you advance through the plot, and you must beat each scenario to move forward. At this stage, the graphics of the environment are (if I remember correctly) 3D renders, HOWEVER, in appearing cutscenes when you talk to people, those people are drawn 2D pictures with a very "cartoonish" theme.
- A top-down real-time space combat. I don't call it strategy because there isn't any "strategy", but it does have the elements of RTS games. In those strages, you control your ship in a top-down fashion, and fight other ships. The graphics, while appearing in a 2D top-down perspective, do seem like 3D renders. If I'm not mistaken, at this stage you had a bit more freedom to do stuff (like switch fighting maps at will), but eventually you had a grand objective to complete, and once done, you'd go on with the plot, possibly entering another point-and-click adventure segment.
Year: I'd say late 90's or early 2000's. I THINK it used 640x480 res (could be wrong though), and it certainly used 256+ colors and some fairly advanced animations not typical of older games.
License: I'm pretty sure it was freeware. I think I downloaded the game from the company site, not a warez site or p2p client. Some parts of it (like the simplistic toonish animations of cutscene characters) makes me believe its not a big-company game but made by amateur enthusiasts.
OH, and a very good lead for those willing to help: The fuel used by ships of the game was called either Derilium or Delirium, don't remember the spelling, but it's one of those.
Thanks in advance.