KRONOLOG: The Nazi Paradox 100% walk-thru Written by StREAM using very bad english language ============================================================================= General notes: if you want to check everything in this game, I recommend you following steps: a) Look on object from far distance; b) Move close to the object and take another look; c) Try to take the object. Your inventory size is limited. You shall drom some unused (and already used) objects. I think you can drop (or even do not take) gloves, spray, bed, flashlight. I didn't checked this. Best way is to take these items and drop them only when you will have not enough space in inventory. Well, lets the walkthru begin. Part 1. Nazi office. You are starting in the garage. Talk to the man - he takes the car and left you on the screen alone. Take the WRENCH and the RUG from the wall near the fire exhauster. Use the elevator (Push call button, walk into elevator). Insert your card into the slot and press "lobby" button. Remove card. Move on to the middle chair and take a closer look. Take a DIME. Walk to the computer and take a look. Insert your card, pass the password protection, remove card back. Use left evelator to move down into level "F". Your are on the boss level. Never try to walk into rooms with red sign above the door - you'll be arrested immediatly. Walk to corridor down the screen. Enter man's restroom. Take the GLOVES from water basin. Look at the condom machine. Use dime into coin slot and take a CONDOM. You can talk to men in cabins, but only for another portion of digitized speech. Get out of the restroom and walk back into hall in the upper right corner of the elevator room. You are in the hall of your big boss. Well, there is nobody here. Walk behind the desk (near the chair). Camera will be changed and your now looking on the room from another point. Take a closer look on the desk. Wow, you won the 75TH UNNIVERSARY CD! Take it. Look at and write down color sequence. Leave scene (not room). Incoming Fax! Look on desk again and read the fax. Oh my god! They gonna kill your son! Try to take the fax - a secretary will enter into room and your have to stop spy actions. Now your can leave the room and return back into lobby thru elevator. Oh! A scientist in the room! (It look like real mad scientist). Talk to him. He need another barrel of your cool waste-eating bacteria. Go back into garage and take a car (walk directly to the left side of screen). Part 2. Your office. Press button on the intercom. A man will enter. Talk to him. Walk down the screen. Next camera change. There is a box on the desk. Look on box and take FAKE CRYSTAR, SON'S CD and STRANGE DEVICE from the box. Walk to the viewing console and look on it. Use both CD's into slot and enjoy the scene. (In can be a real multimedia, if these scenes was a litte more animated). When both movies will be finished, look at the flashing light near the door - your have a message on hold! Open the door and enter your laboratory. All laboratory equipment is useless, except small device with flashing lights near the door. Look on it. Play the message. Wow! You are really boss of the underground ("Unknowns"). Leave the builidng thru elevator. The elevator moves you into garage. Take a LABEL from the barrel. Walk into room next the right and push a button on the trasporter control box. A empty barrel will be delievered into room to the left. Return to the left room. Put the label onto new barrel. Push green button in the left size of room. Transporter will move barrel to the outer door. Look and barrel and remove lid. Now your are inside barrel and will be transported into... Part 3. Nazi dungeons. You are somewhere in the Nazi office, but where? Take a box on top of stack. A button! Look on box. Take HELMET. Untie eagle-headed pole to destroy all clues - now your have a CORD. Exit via right door. Middle door in useless without id card, left door leads back to restroom area. Open right door and enter new room. Ah! A crystal behind the laser field. Do not try to pass thru field, or you'll be cutted onto pieces. Return back to the left. Your see an electronic cabinet in the middle of the wall - very strange architecture solution! Look an cabinet and press the point under exclamation sign. A secret door! Enter it. This is a cabinet of your boss. Nice room, yeah? Walk to the three pictures on the wall. There is a lot of drawers nearby. Click (look?) on the drawers. (I forgot where to click exactly, may be above or under the drawers). On the zoomed view open one of drawers and take a CROSS. Walk to the left. See something round on the left wall? Click on it. Another secret door will be opened. Go there. Press button to deactivate very big lock. Look on handle. Click on it three times. Open the door enter into next room - behind the laser beams. Look on device. Take CRYPTAL and replace it with false one. Well done! Now return back into boss office. Powerful desk, isn't it? Sit on chair. Look into file. Read all notes and take PHOTO of your son and his girlfriend (?). Look on communication panel. Turn on videophone and watch a message. Next press "map" button. Your see a world map with flashing lights on it. Look on lights, then click on them. Enjoy another multimedia scenes. When you've played enough, press red button on the lamp. First secret door will be opened again. Leave room. What a strange canister in the middle of the room? But you even haven't can opener. No need - there is a control panel on the right. Look on it. Remove bolts with wrench. Push buttons in sequence you wrote early in the secretary room. Canister is open. Looks like coffin on wheels, really? Enter coffin and wait 8 hours (not realtime :-) Part 4. Laboratory. Take BATTERY from the desk. Use battery on helmet - you have a LIGHTEN HELMET. Go to the left. Looks like a time machine! Anyway, you have no deal with it yet. Left. Take a PIPETTE from desk. Return to the first room. Turn on grinder (this is not a Corpse Grinder, anyway :) clicking on small red level above it. Look on grinder. Use pipette on grinder - now you have a SHARP PIPETTE. Back to the most left room. Look on strange device in the left upper corner - this is a cockroach heaven. Lot of cockroaches are running around, guarded by laser field. Use sharpen pipette on card. Remebmer text on card. Walk to chair. You can look on desk, but there is nothing important on it yet. Click on chair. Click on vent. You are now in the maze (shiiiit.... I hate this). Use electronic device on outlet. Use helmet (just move it from inventory to your control panel). Now is good time to save your game. Now you shall walk along the vent according to lights on your device. I'm not sure but this may help: Back-Right-Forward-Left-F-R-F-F-L-L-F until you are near wall - R - now just go forward (turning when you need it) until both lights on are on device are turned on. Take device. Go to vent. Hmm... This girl look familal. Select photo from inventory. Give device to girl. Watch the message. Talk to girl (?). Now you have a POEM and a SHARD. Open closet. Well, time to... Part 5. Jungle. Take second SHARD. Take coil of ROPE. Walk down the ladder. Take third SHARD in the niche to the right. Merge all shard together - now you have a POT. Put pot into empty niche. Waah! A trapdoor. Now you shall make a counterweight system. Take a bucket on the well. Use rope on bucket. Use bucket on well. Now full bucket stand on the well. Don't touch the bucket anymore! Get rope from the bucket. Use rope on left ring. Use rope on right ring. Use cord on rope end. Get cord end and use it on trapdoor hook. Click on bucket. Open trapdoor. Here is a shaman. Talk to him. Watch movie. Give photo to shaman. Watch movie again. After all you must have a ROSETTE(?) and a SPIRIT STICK. Shaman will teleport you to... Part 6. Desert. Walk to the house. Open door and walk into house. Take three MATCHES in the niche on the right. Look at shelves. Get TOMAHAWK. There is a closet on the left. One rosette is missing. Put your rossette instead of missing. The SECOND CRYSTAL! Get out of the house. Wall to the right. You see how some killer bees are flying around. Get CANTEEN with water, hanging on the left. Use matches on spyrit stick. Use stick on heevies. Open lid. Remove honey cans until you find a half of the card. Get CARD. Close lid and go up, then right. A cave entrance. Enter cave. Look into hole on the right. Get BED, FLASHLIGHT, POLE and SPRAY. Use rug on pole - now you have a TORCH. Use matches on torch. Walk into the left cave. Walk thru cave. Stones will close the way behing you. You see a dead man. Take a KEYCARD from his hand. Go right. Use keycard on slot. Enter building. Drop torch. Walk to the right. Enter elevator. Press button. You find yourself... back in the laboratory. Sharpen tomahawk on grinder (turn on grinder, etc.) Your SHARPEN TOMAHAWK to ready to cut some heads! Go left. Go left again. You see a professor. After a short speech he will try to make a cockroach chew from you. Now you must act quickly. Use sharpen tomahawk on him. What a death! Look at the professor's desk. Take a KEY. Quickly go right to the time machine. Put both crystals into machine. Unlock switch with key. Now set dials according to "1942, New-Mexico" combination and push the switch. Oh, almost forgot! The combination! Well... a) for clever guys: read the poem carefully. There are some words about queen. Got it? b) for not so stupid guys: parts of the combinations are written on halves of the Queen of Hearts. You shall look at card upside down. c) for completely stupid guys: the combination is 2738-2734. Here we go to... Part 6. The Past. You are standing outsize house. Left. Use canteen on plie of rocks under flag pole. Get MONEY. Walk to the house door. You can't enter the house. Look onto fish. Get KEY from fish mouth. Look on chest. Use key on lock. Get CLOTH from chest. Walk to flagpole screen. Use cloth on flagpole. An airplane will land. Pilot wants $15. Move closer to pilot and give him money. Fasten seatbelts :) You arrived your destination. Pilot leaves, and you have full control on his plane. Open compartment on the plane and take FLARE GUN with FLARES. Don't take a dynamite! Load gun with flare. Go right to the church. Enter church. Go to the right door. Go down. Hide in the upper left corner of scene. Bad guys shall come in (I didn't remebmer, was it two the same guy from different time? It must be a real time paradox!) and discuss some bad things. They will leave thru secret door under shelf. Look on shelf. Insert cross into keyhole. Click on cross to turn it once. Click somewhere outsize the window (leaving cross in keyhole). You locked them inside! Look on gas pipe in the right corner. Use condom on pipe. Open gas. Run like hell from the building. Crash! Boom! Bang! You are heretic! You blow up the church! But coffin with one of bad guys flyed away. Go to plane. Another suprise - bad guy is sitting in the plane. Use loaded flare gun and shoot near dynamite box. They try to fly away, but suddenly... Kabooommm!! ======================== KRONOLOG Exit Code = 99 Normal Exit. Game Over. ======================== c:\kronolog> del *.* /y