Death Knights of Krynn





This game is the second part of theKrynn trilogy and came out the year after the first part, so don’t expect Death Knights of Krynn to be very different from its predecessor.

The second campaign of the Krynn series starts slightly northwest of the first setting. As heroes of Ansalon, you are invited to drink and make merry at a party at the outpost of good, Gargath. With the Dragonlance with which you saved the forces of good on display, something seems fishy. Soon you shall discover the Dark Queen Takhisis's minions are yet to relenquish their evil hold on Ansalon. With the Dead Sir Karl and the evil Dread Wolf on your heels, you must prevent the Rod Of Omniscience from falling into Soth's hands.

As Lord Soth makes himself known, more and more Undead are popping up from everywhere. Evil seems to always besiege the only safe haven of Gargath, and dragons will start attacking you on random encounters. Unfortunately, since Karl stole the Dragonlance these dragons will be more difficult to defeat than the much younger dragons of Champions of Krynn. There are villages of insane Dwarves, a village of Undead mayored by a lich, and a Dream Merchant.

But first, you again need to build up your party. A nice feature that many RPG games have is the option to import the characters from previous instalments, and this is no exception; you can carry over your party from the first game, Champions of Krynn or start new characters. The way you create new characters remains the same - first off, you choose the race, gender, social status and attitude of the character. Next, you decide upon the attributes the character has. You don’t get to assign points, but you can keep repeating the random distribution until you’re satisfied with the attributes generated (you’ll understand what I mean when you start the game). You do, however, get to choose the looks of the character. The characters are icons that you see while in combat mode and you can decide on their appearances by combining some default pre-made looks and assigning colors to them). This is a fun, but fairly useless feature. It only helps you distinguish your own men more easily during combat.

You can create as many characters as you want, but you can only select up to six (although one is enough). I do suggest you make your party as large as possible, because it does matter in the fights if you are alone or you have some comrades to help you fight the opponents.

You can create as many characters as you want, but you can only select up to six (although one is enough). I do suggest you make your party as big as possible, because it does matter in the fights if you are alone or you have some comrades to help you fight the enemy.

When the adventure begins you start off in quite a little place, where the commander explains the situation for you. Soon after leaving the camp you are involved in the first fight. After winning a fight (if you lose it doesn’t matter anyway) you get some spoils of war and the party members get important experience points.

As with most RPGs, the more points your characters have, the stronger they are! Depending on your choices at the beginning of the game, they also have different skills that will come in handy (from the use of magic, to the stealing skill – but remember, if you chose your character to be lawful, you can’t really expect him to steal!)

Every now and again you will need to rest. If you’re in a settlement it’s quite easy (you simply go to the inn), otherwise you need to set up camp first. There are also other buildings in settlements where you can buy, trade, learn, gather information, etc.

As you can see, the game is more or less the same as its predecessor. The art looks slightly better (obviously they put more work into it), but it still features the same graphics. The sound hasn’t changed much either, so basically you get the same game, with a different story and the possibility to import characters. The game is still pleasant, but more or less just a brushed up version of the first game – with a few different twists during the play.

The game features copy protection questions. You can find the answers to them in the Journal, which is also the manual to the game.

 

 

Part of the Dungeons & Dragons games Series


Reviewed by: Sebatianos Download Death Knights of Krynn | Abandonia

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